GAME Plan Review:
Two weeks ago I created a GAME Plan based on Cennamo, Ross, and Ertmer’s (2009) book Technology Integration forMeaningful Classroom Use, and I chose two ISTE standards that I believed I could improve upon within my classroom. The first was Standard three, Indicator C which said that teachers should, “Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats” (ISTE, 2008, p. 2). The fist part of the GAME Plan is G which stands for setting goals. My goal for this standard was to use muliptle technologies for communicating with parents, students, and peers. The second, Standard Five, Indicator A asks teachers to “Participate in local and global learning communities to explore creative applications of technology to improve student learning” (p. 2). My goal is to participate in learning communities both in person and online as well as to participate in professional development focused on technology.
Last week, I moved to the second part of the GAME Plan - A - which stands for action. I located the type of resources I would need in order to carry out my plan. This week, I’m on the third step - M - for monitoring. This means that I am determining whether I am succeeding in my plan based on what I have learned so far. Below I will share with you some things that I have learned over the past week and some new searches that will need to be added to my plan.
Last week, I moved to the second part of the GAME Plan - A - which stands for action. I located the type of resources I would need in order to carry out my plan. This week, I’m on the third step - M - for monitoring. This means that I am determining whether I am succeeding in my plan based on what I have learned so far. Below I will share with you some things that I have learned over the past week and some new searches that will need to be added to my plan.
Standard Three - Indicator C (Digital Communication):
The tool I am seeking information for that I could use to communicate with parents is called Remind. As I searched this website I found that sending text messages to parents is actually a one-way communication. You can send texts to parents but they cannot reply to that number. One area that I was concerned about was the fact that all parents may not be able to receive texts. Remind takes care of this by allowing messages to be sent by email rather than texts. The parents can sign-up for which ever method they choose - I really liked this. The teacher in my school who uses this tool really likes it. She told me that you can send messages out online or Remind even has an app that allows you to send messages out on your phone as well. Additionally, she said that parents were very receptive of the messages and were grateful that the teacher was seeking to communicate with parents.
I have not sent out a survey to parents yet. School begins again in a week and a half, so I will be doing that soon. I am going to be preparing my questions for the survey. I have taken a few surveys through SurveyMonkey, but I have never created one. This will be my newest question as I seek to discover a good survey site. Anyone have any suggestions?
Standard 5 - Indicator A (Technology Learning Communities):
Last week I mentioned that I signed up for two technology sessions that a state organization was providing. I am so excited after attending the seminar last Saturday as I have learned many tools to try out for my classroom! I will share two of them that I found quite interesting. The first is called Plickers. Each student will receive a sheet of paper with weird blocks on the sheet (just check out the website). When the teacher asks a question, the students turn the paper so that A, B, C, or D is on the top of the page. The teacher then takes a smart phone/iPad (or other device), using the app and camera feature, sweeps the camera across the room. It reads the student answers (using the weird blocks) and informs you of their answers on your device. I love this since our school has limited clickers. Only one technology piece is needed.
The second is called Nearpod. This does require each student (or a group of students) to have a device (smart phone, tablet, etc.). The best way I can describe this tool is like having a PowerPoint on the board but also having the Powerpoint on the student devices as well. The teacher has complete control of what is on the student phones (when the “slide” changes). What is really cool about this is that the slides can be interactive. Students can draw, select, match items. Students get the slides on their phone by using an app. You’ll really just have to check this one out!
While there are many cool tools out there I must be careful. Cennamo, Ross, and Ertmer (2009) write that “it’s important to emphasize that technology should only be used when it facilities learning, and not simply as a novelty” (p. 146). I need to remind myself that while technology can be fun and cool, it is also importation that the lesson goals come first, and the technology is used to support those goals to reach a successful outcome.
Each new technology tool that I want to incorporate into my classroom, practically will have its own GAME Plan. Will this tool work? Is it working? Do I need to find a new tool or keep using this one? Truly, GAME plans never end! Happy Planning!
Resources:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/iste-standards/standards-for-teachers